I thought it wouldn’t hurt to try the Boating Challenge again, on a slightly more challenging course and with less support. Students were given a boat in fixed inventory slot and encouraged to reach the end. The video below shows how the world looked after Reception and Year 1 finished.
The idea behind this challenge for our younger students was to once again simulate an alternative input, albeit one they had encountered the previous week. For our KS1/2 pupils the idea was to experience an environment that takes on a different use to that which they are used to. The world also gave students the opportunity to problem solve independently.
The results were again interesting.
For Reception and Year 1, they were in an immutable Adventure World, and could go exploring if they reached the temple at the end. Two managed it. Some of the others (as noted by the flotilla of empty boats all over the course) found it difficult to stay in their boats as they kept reverting back to the typical method of movement.
Year 2 and 3 were put in a copy of the world that was set to Survival Mode, and could explore or build their way through. Housepoints were also offered to the first three to reach the end. One girl decided she wasn’t bothered with the boat and decided to swim. Another was so determined to finish beyond one of her friends that she dug up some dirt and blocked one to the narrower channels. Very Wacky Races! A third boy noticed the names of his friends through a mountain and dug through to reach them – digging a shortcut he called it.